object ID #'s

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puzzleriddle

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what is the easier way of renumbering the ID's lets say I want Id tagged as FBi in consecutive order, air in order etc. I have 1800 plus ( ordering to th object Is #'s .. I was changing them 1 by 1 but that takes forever . I am using psredit & have a pro197 & PSR500
 

fmon

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oops wrong forum , change to Radio shack forum if needed
Actually since you are using PSREdit the forum should be in Mike's sticky. I was holding thinking he may see this thread because he can better address your issue then I. Don or Gommert could also help much better.

However, here goes.

1) Keep in mind that any P25 or Motorola trunking systems use 10 Blocks and EDACS/LTR systems utalize multi blocks also. To my knowledge these blocks are never indicated when scanner stops on a TGRP object.
2) I don't think your software will allow you to add an object ID# if that ID# is already in use and I'm sure you'll get a HEAP error if you try to load such to the scanner.
 

ampulman

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Why reorder?

What is your reason for wanting to reorder your IDs? Does it change the order of scanning a list and/or how they are displayed?

As your IDs now exist, does having (conventional) frequencies that jump from high to low and back, or TGs that jump from system to system and back slow things down?

Amp
 

puzzleriddle

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Ampulman, from what I hear from others & DonS ( creator of th winXXX series , it will speed up your scanning. Although just how much I do not know, But I will find out .
Frank thanks for your response also
 
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mikey60

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Ampulman, from what I hear from others & DonS ( creator of th winXXX series , it will speed up your scanning. Although just how much I do not know, But I will find out .
Frank thanks for your response also

You can use the Compress/Sort option on the Information menu to group object types together. Using the options there should give you the sort that at least gets you close to what you want.

Mike
 

puzzleriddle

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Thanks Mike that helps some I guess, Ok I have lets say 10 I object labeled as FBI in object ID rage 500 -510 & some others scattered in various other ranges . Need I change them all to the 500 range 1 by 1? . that makes sense I think :), thanks for your help
 

mikey60

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Thanks Mike that helps some I guess, Ok I have lets say 10 I object labeled as FBI in object ID rage 500 -510 & some others scattered in various other ranges . Need I change them all to the 500 range 1 by 1? . that makes sense I think :), thanks for your help

Unfortunately yes at this point. I'll see if I can do anything to make that easier.

Mike
 

mikey60

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ok, tHanks Mike & keep us up to date with your fine product!!!

I have this done for conventional objects. Shouldn't be too hard to do for TGRP objects (actually the same code should handle it once I make some modifications).

Keep in mind that if there is an object existing in a target location, that object will be moved to an open location. Which object ID that item is placed on depends on what's open at the time.

Mike
 

brian

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Win500 by Starrsoft will do what you want to do. You can select a range of objects - conventional or talkgroup - and rightclick on the range to receive a menu list that includes "Reassign Object IDs..." Selecting this object will open a dialog window that allows you to specify a starting object # and the increment to use to assign the new object #. The trick is that none of the object numbers to be assigned can be currently used by other objects. The entire range must be "available."

I use this extensively because I frequently select an object to monitor based on the object ID. For example, if I know my Sheriff's talkgroup is object 301, I don't have to press MAN, then navigate to the correct scan list, then scroll through the objects to find it. I can press MAN, 3-0-1, OKAY and get right to it. I generally renumber objects based on which scanlist they're in, 101-199 for scanlist 1, 201-299 for scanlist 2, etc. Because the highest object # is around 1850 (I don't remember the exact number), I get stymied by scanlists 19 and 20. Also, scanlists with more than 100 objects have to be otherwise numbered. This is high on my list of firmware enhancements I'd like to see made (allowing any object number to be used, 1-9999.

For TSYS objects, I start at 1 and go up. I typically have no more than 10 TSYS objects, and I put wildcard objects 10 above the TSYS object - Wildcard for TSYS 1 is 11, TSYS 2 is 12, etc.
 

brian

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BTW, I haven't noticed any speed enhancements by doing this reordering, and it's not logical to think that it would in my mind. I haven't tested that theory, though.
 

RKG

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Win500 by Starrsoft will do what you want to do. You can select a range of objects - conventional or talkgroup - and rightclick on the range to receive a menu list that includes "Reassign Object IDs..." Selecting this object will open a dialog window that allows you to specify a starting object # and the increment to use to assign the new object #. The trick is that none of the object numbers to be assigned can be currently used by other objects. The entire range must be "available."

I use this extensively because I frequently select an object to monitor based on the object ID. For example, if I know my Sheriff's talkgroup is object 301, I don't have to press MAN, then navigate to the correct scan list, then scroll through the objects to find it. I can press MAN, 3-0-1, OKAY and get right to it. I generally renumber objects based on which scanlist they're in, 101-199 for scanlist 1, 201-299 for scanlist 2, etc. Because the highest object # is around 1850 (I don't remember the exact number), I get stymied by scanlists 19 and 20. Also, scanlists with more than 100 objects have to be otherwise numbered. This is high on my list of firmware enhancements I'd like to see made (allowing any object number to be used, 1-9999.

For TSYS objects, I start at 1 and go up. I typically have no more than 10 TSYS objects, and I put wildcard objects 10 above the TSYS object - Wildcard for TSYS 1 is 11, TSYS 2 is 12, etc.

I generally do the same thing, with the following conventions:

OID 0000 through 0999 are reserved for conventional channels. Conventional channels are grouped by police (all in scan list 1), fire (all in scan list 2) and other (all in scan list 3). Do the following:

Go to conventional.
Show all.
Sort by scan list (ascending) then alpha (ascending).

Now make a list of your TSYSs, and arbitrarily assign each an OID that ends in 0000, leaving enough room between them for the TGIDs associated with each.

Starting with the highest numbered TSYS, put the cursor on the line for any TGID, hit Ctrl-A (to mark all), right click and select "reassign Object IDs), specifying a start point at one higher than the TSYS.

Continue doing this for all of your TSYSs.

Back to conventionals: show all, select all, and reassign OIDs starting at 0000 (default) step 1 (default).

This may sound complicated, but it works.
 

puzzleriddle

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I have this done for conventional objects. Shouldn't be too hard to do for TGRP objects (actually the same code should handle it once I make some modifications).

Keep in mind that if there is an object existing in a target location, that object will be moved to an open location. Which object ID that item is placed on depends on what's open at the time.

Mike

Thanks MIKE, very very much & it took about 2 second to get as I think I,ve just dled the new 1 & it took about 2 seconds to do what I wanted.
 

puzzleriddle

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mike, the move up/down options in the compress/sort now are greyed out & will not let me move conventional & talkgroups around?:)
 
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mikey60

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mike, the move up/down options in the compress/sort now are greyed out & will not let me move conventional & talkgroups around?:)

I'm not seeing this here. The Compress/Sort option has no code to disable it, so that should never be disabled. The Move Up and Move Down buttons require a single object to be selected. If no objects are selected, or more than one object is selected, they will be greyed out.

Mike
 

DonS

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BTW, I haven't noticed any speed enhancements by doing this reordering, and it's not logical to think that it would in my mind. I haven't tested that theory, though.

The only time "Object ID ordering" will have a noticable effect on speed is a) for conventional channels, b) when the Object ID order follows the frequency order, and c) when your conventional channels have groups of frequencies that are "close together".

That is, if you sorted all of your CONV objects by frequency, then re-assigned the Object IDs for those CONV objects so that ascending Object ID also means ascending frequency, then there is the potential for scan speed improvement.
 
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