Not really as the code used for the TTT plug-in and Tetra Net Monitor are the same. The difference is in the rendering of the audio.
Yes that is the goal but I'm not that keen to repeat the process of the last 12+ months.You should try to fuse TTT and TNM(Tetra Net Monitor) together in the future
Note: This link now is to a folder that stores the download, which means the link to the location of the files will stay the same but the files in it can vary.v126.96.36.199 - Hot fix 2
FIX: SDS - 2 Text encodings used are not supported by .net
- These un-supported encodings caused a crash.
Changed: Spectrum marker color to orange, orange = idle/listening.
Added: Labels (with carrier #) for a set tuner in spectrum display of SDR#
- Active call will see marker change to green (from orange) and carrier # boxed.
- Can be Enable/Disabled for each tuner.
Changed: SDR# plug-in side panel
- For "Current:" Carrier# and frequency.
-- Same as marker, orange = idle/listening and green = active call and grey=tuner OFF.
Added: MCC and MNC (derived from MNI) to 'Groups' tab
Removed: Un-used 'Log' tab
Changed: Label in 'Config' for 'InstanceID' to 'SDR# number'.
- 'InstanceID' is still used in 'Tuners' tab and will remain.
Fixed: Changing 'Config' "SDR# number" and then closing (OK) causes global change,
which will update tuners list in main program.
Note: There can be a approx 2 second delay before update. Probably best to do while SDR# not playing.
Note: Will create new settings files on exit. Old ones are not deleted
Fixed: When more than 2 SDR# used. The hard limit was meant to be 3 but end port value was wrong.
- Hard limit changed to 5 running SDR#'s (0-4)
- If used, the 5th SDR# can only have one tuner.
Updated documentation to reflect new changes.
<?xml version="1.0" encoding="utf-8" ?> <sharpPlugins> <add key="AF DNR" value="SDRSharp.DNR.AFNoiseReductionPlugin,SDRSharp.DNR" /> <add key="IF DNR" value="SDRSharp.DNR.IFNoiseReductionPlugin,SDRSharp.DNR" /> <add key="Baseband Noise Blanker" value="SDRSharp.NoiseBlanker.BasebandNoiseBlankerPlugin,SDRSharp.NoiseBlanker" /> <add key="Demodulator Noise Blanker" value="SDRSharp.NoiseBlanker.DemodulatorNoiseBlankerPlugin,SDRSharp.NoiseBlanker" /> <add key="Wave Recorder" value="SDRSharp.WavRecorder.WavRecorderPlugin,SDRSharp.WavRecorder" /> <add key="Zoom FFT" value="SDRSharp.ZoomFFT.ZoomFFTPlugin,SDRSharp.ZoomFFT" /> <add key="Band Plan" value="SDRSharp.BandPlan.BandPlanPlugin,SDRSharp.BandPlan" /> <add key="Frequency Manager" value="SDRSharp.FrequencyManager.FrequencyManagerPlugin,SDRSharp.FrequencyManager" /> <add key="Signal Diagnostics" value="SDRSharp.Diagnostics.DiagnosticsPlugin,SDRSharp.Diagnostics" /> <add key="Tetra1" value="SDRSharp.TetraNetMon.TetraNetMonPlugin,SDRSharp.TetraNetMon"/> <add key="Tetra2" value="SDRSharp.TetraNetMon.TetraNetMonPlugin,SDRSharp.TetraNetMon"/> <add key="Tetra3" value="SDRSharp.TetraNetMon.TetraNetMonPlugin,SDRSharp.TetraNetMon"/> </sharpPlugins>
The absence of "SDRSharp.TetraNetMon.dll" in SDR# folder will make it not show in SDR#, but you say that file is present.What dazzle me is that there are no error message at all. If I intentionnaly screw the XML format in the plugin file I get an error message, so I know it's loaded on startup.
I really dont know where to look :| any thoughts?